一条条手查手翻的,有错漏敬请指正
(资料图片仅供参考)
缺失的技能:位移技能(含凋零步)、防御技能、光环技能、诅咒技能、捷技能、Buff技能(如鲜血狂怒、奉献技能)、功能技能(如亵渎)、反击触发技能(如复仇)、虚空匕首、剑刃陷阱、怒焰奔腾、法术节魔、能量之刃、忏悔烙印、虚空法球、威能法印
1. Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
当劈砍 或 冲击波 暴击时,触发等级20的召唤幽灵狼
2. Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration
瓦尔·火山裂隙 和 瓦尔·熔岩打击 有#%减少阻灵时间
3. Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of Life
惩击 和 充能打击 的击杀一击消耗尸体以回复#%的生命
4. Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
当你使用 凿击 或 破空斩 攻击时,触发等级20的姿态转换
5. Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
被 冰霜冲击 或 冰霜之锤 冰冻的敌人在解冻时被寒冰覆盖4秒
6. Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
当你使用 重击 或 七伤破 晕眩敌人时,触发等级20的Bone Corpses(未知的新技能,直译叫骨骸)
7. Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per 15 Energy Shield on Shield
盾牌碾压 和 灵盾投掷 不再从盾牌上的护甲或闪避值获得附加物理点伤
盾牌碾压 和 灵盾投掷 改为从盾牌上的每15点能量护盾获得#到#点附加闪电点伤
8. Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% increased Damage
大地震击 和 裂地之击 在使未中毒敌人中毒时,该次中毒伤害提高#%
9. {0}% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
先祖图腾伤害的#%为你吸取为能量护盾
10. Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit
诱饵图腾、吞噬图腾 和 回春图腾 被击中时,向周围敌人反射#%其最大生命的火焰伤害
(疑似非终端天赋)Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration
回春图腾 同样给予相当于其生命秒回#%的魔力秒回
11. Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenz# or Endurance Charges
闪现打击 和 戒备打击 的可以使用暴击球忽视冷却,而非狂怒球或耐力球
12. (疑似非终端天赋)Banner Skills have {0}% increased Aura Effect
旗帜技能增加#%光环效果
13. {0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%
你每被一个战吼影响一秒,增加#%近战伤害,最高60%
(疑似非终端天赋)Remove all Damaging Ailments when you Warcry
你使用战吼时移除所有伤害型异常状态
(疑似非终端天赋)Warcry Skills have {0}% increased Area of Effect
战吼技能增加#%范围效果
14. Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills
重盾冲锋 和 钩链攻击 每10个暴怒击杀增加#%攻击速度
15. Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
召唤物伤害的增加与减少按照其值的150%套用到 霸气之击 和 赦罪 上
16. {0}% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
赤炼魔光 和 绝命之镰 的#%物理伤害转换为火焰伤害
赤炼魔光 的减益效果改为每秒造成火焰伤害而非物理伤害
绝命之镰 的减益效果改为每秒造成火焰伤害而非物理伤害
17. Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 450 Armour
破釜一击 和 炼狱之击 每有450点护甲增加#%攻击速度
18. Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
当由被 灼热链接图腾 所链接的图腾施放时,圣焰图腾 和 震波图腾 获得等同于#%物理伤害的额外火焰伤害
19. Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
地震 和 尖刺战吼 的击杀一击会如同敌人被冰冻一般粉碎敌人
20. {0}% less Damage taken from Marked Enemy
{0}% increased/reduced Mana Cost of Mark Skills
(注:其他涉及到咒印的内容应当是新的咒印专精或天赋)
从咒印敌人处受到#%更少伤害
增加/减少#%咒印技能的魔力消耗
21. Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
在你的 怒火漩涡 或 剑刃风暴 范围内的敌人被缓速和恐惧
22. Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
奉献之路 和 净化烈焰 制造亵渎地面而非奉献地面
23. {0}% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals {0}% more Damage
冰封军团 和 将军战吼 有#%更多冷却回复速度
(冰封军团使用的技能)霜冻横扫造成#%更多伤害
24. Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems
Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems
Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems
当你的 召唤腐化魔像 数量等同于 召唤混沌魔像 时,腐化魔像击中时造成穿刺
当你的 召唤混沌魔像 数量等同于 召唤巨石魔像 时,混沌魔像击中时造成穿刺
当你的 召唤巨石魔像 数量等同于 召唤腐化魔像 时,巨石魔像击中时造成穿刺
Maximum Life of Summoned Elemental Golems is Doubled
你的 召唤元素魔像 的最大生命值翻倍
25. {0}% chance for Energy Shield Recharge to start when you Link to a target
Flasks apply to your Linked Targets
Link Skills can target Animated Guardian
{0}% increased Effect of Link Buffs on Animated Guardian
Linked Targets Cannot Die for {0} seconds after you Die
Lose no Experience when you die because a Linked target died
(注:其他涉及到链接的内容应当是新的链接专精或天赋)
当你链接到一个目标时有#%几率开始能量护盾充能
药剂效果套用到被你链接的目标
链接技能可以幻化守卫为目标
幻化守卫受到的链接增益增加#%效果
你死后,你链接的目标在#秒内不会死亡
你链接的目标死亡而导致你死亡时不损失经验值
26. Caustic Arrow and Scourge Arrow fire {0}% more projectiles
腐蚀箭 和 天灾箭 发射#%更多投射物
27. Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen
燃烧箭 或 爆炸箭 的击杀一击会如同敌人被冰冻一般粉碎敌人
28. {0}% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
毒蛇鞭击 或 剧毒旋风 造成的流血有#%的概率有100%更多伤害
29. Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
当 双重打击 或 双持打击 击杀稀有和传奇敌人时获得20秒噬魂者
30. Leaves a Lingering Blade in the ground for every {0} fewer Projectiles fired
(疑似虚空匕首词缀)每少发射#个投射物,留下一个徘徊之刃(?)
31. Animated Lingering Blades have {0:+d}% to Critical Strike Chance
幻化武器 幻化徘徊之刃时有+#%基础暴击率
32. Spectral Helix and Spectral Throw have {0}% Projectile Speed Variation
灵体投掷 和 灵幻旋斩 有#%投射物速度变化(?)
33. All Damage from Lightning Arrow and Ice Shot Hits can Ignite
{0}% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
闪电箭 和 冰霜射击 的击中伤害均可以点燃(可以是can,不是必点燃,下同)
由 闪电箭 和 冰霜射击 造成的点燃有#%概率造成100%更多伤害
34. All Damage from Lightning Strike and Frost Blades Hits can Ignite
"{0}% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
闪电打击 和 冰霜之刃 的击中伤害均可以点燃
由 闪电打击 和 冰霜之刃 造成的点燃有#%概率造成100%更多伤害
35. Recover {0}% of Energy Shield per Steel Shard Consumed
每消耗一枚钢铁碎片,恢复#%能量护盾
36. Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine
电光箭 和 暴雨箭 由地雷释放时额外重复一次
37. Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine
火焰陷阱 和 爆炸陷阱 由地雷释放时额外投掷一个陷阱
38. Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot
当你使用 分裂箭 或 龙卷射击 攻击时,触发等级20的龙卷旋风
39. Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge
每有一个狂怒球,毒蛇打击 和 致疫打击 增加#%攻击速度
40. Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies
捕熊陷阱 和 虹吸陷阱 的减益效果同时使敌人减少#%冷却回复速度
41. Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
当你使用 爆灵术 引爆一具尸体时,触发等级20的灵体转换
42. Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
由 放血 或 诱捕箭 的【击中】击杀的敌人爆炸,造成其最大生命10%的物理伤害
43. {0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem
{0}% increased/reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem
{0}% increased/reduced Siege Ballista attack speed per Siege Ballista Totem
每有一个最大图腾数量,攻城炮台 和 散射弩炮 提高#%攻击速度
每个散射弩炮图腾增加/减少 散射弩炮 #%攻击速度
每个攻城炮台图腾增加/减少 攻城炮台 #%攻击速度
44. All Damage from Blast Rain and Artillery Ballista Hits can Poison
{0}% chance for Poisons inflicted with Blast Rain or Artillery Ballsita to deal 100% more Damage
爆裂箭雨 和 火力弩炮 的击中伤害均可以中毒
由 爆裂箭雨 和 火力弩炮 造成的中毒有#%概率造成100%更多伤害
45. Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow
Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow
当你使用 魅影射击 攻击时触发等级20的闪现射击
当你使用 闪现射击 攻击时触发等级20的魅影射击
46. Barrage and Frenzy have {0}% increased Critical Strike Chance per Endurance Charge
每有一个耐力球,弹幕 和 狂怒 增加#%暴击率
47. {0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped
元素打击 和 野性打击 的击中有#%的概率造成焦灼、易碎和残喘
48. Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage
如有可能,毒爆灵药 和 爆破灵药 同时消耗1点硫磺药剂充能
如果 毒爆灵药 和 爆破灵药 消耗了硫磺药剂的充能,则敌人被这些技能的【击中】击杀时,有#%的几率爆炸,造成其最大生命10%的物理伤害
49. {0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
飞刃风暴 和 乱剑穿心 在击中时穿刺敌人
飞刃风暴 和 乱剑穿心 无法造成非物理伤害
50. Rain of Arrows and Toxic Rain deal {0}% more Damage with Bleeding
箭雨 和 毒雨 造成的流血有#%更多伤害
51. Volatile Dead and Cremation Penetrate {0}% Fire Resistance per 100 Dexterity
每有100点敏捷,灵体火球 和 火葬 穿透#%火焰抗性
52. Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
引导 刀刃乱舞 或 蓄力疾风闪 时,每秒触发一个插槽内的法术
53. Knock Enemies Back on hit with Cyclone and Sweep
Knockback direction is reversed with Cyclone and Sweep
旋风斩 和 横扫 的击中使敌人击退
旋风斩 和 横扫 的击退方向反向
54. {0}% chance for Firestorm and Bladefall to affect the same area again when they finish
烈焰风暴 和 虚空刀雨 在效果结束时有#%的概率再度影响同一区域
55. Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
你每引导 枯萎 一秒,其范围效果增大#%,最多200%
56. Fireball and Rolling Magma have {0}% more Area of Effect
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
火球 和 熔岩奔涌 有#%更多范围效果
投射物数量词缀不套用至 火球 和 熔岩奔涌
57. {0:+d}% to Vortex Critical Strike Chance when Cast on Frostbolt
当在寒冰弹上释放漩涡时,漩涡获得+#%基础暴击率
58. All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
{0}% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
冰霜脉冲 和 凛冬之眼 的击中伤害均可以中毒
由 冰霜脉冲 和 凛冬之眼 成的中毒有#%概率造成100%更多伤害
59. Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect
Stormblast, Icicle and Pyroclast Mine deal no Damage
雷暴地雷、冰锥地雷 和 火屑地雷 增加#%光环效果
雷暴地雷、冰锥地雷 和 火屑地雷 无法造成伤害
60. {0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases {0} fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
若你同时有电能释放图腾,则当以图腾施放 电球 时,电球的持续时间增加#%
若你同时有电球图腾,则当以图腾施放 电能释放 时,电能释放的强脉冲之间需要造成的脉冲减少#个
61. Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised
召唤一个僵尸(魔卫)和灵体时获得#秒的肾上腺素
62. Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold
{0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration
念动飞箭、力量爆破 和 力量抽取 减少#%敌人晕眩门槛
念动飞箭、力量爆破 和 力量抽取 有#%概率造成双倍的晕眩时间
63. Enemies inflicted with Bane or Contagion are Chilled
由 混沌之毒 或 瘟疫 影响的敌人被冰缓
64. Blazing Salvo Projectiles Fork when they pass through a Flame Wall
怒焰穿心 在穿透 烈焰之墙 时分裂
65. Frost Bombs gain {}% increased Area of Effect when you Cast Frostblink
当你施放 冰霜闪现 时,寒霜爆 获得#%增加范围效果
66. Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element
{0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
召唤骷髅(魔侍) 和 召唤生物 将其#%的物理伤害转换为随机元素伤害
召唤骷髅(魔侍) 和 召唤生物 造成的非伤害性异常状态增加#%效果
67. Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency
在 风暴漩涡 附近引导(闪电技能)时激活的打击增加#%打击频率
68. Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs
Maximum number of Summoned Raging Spirits is 3
召唤愤怒狂灵有宝钻神龛(必暴击)和威猛神龛(体型变大,血变厚)
最多召唤3个愤怒狂灵
69. Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs
Maximum number of Summoned Phantasms is 3
召唤幻影有宝钻神龛(必暴击)和威猛神龛(体型变大,血变厚)
最多召唤3个幻影
70. Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
你每引导 凋零 一秒,其范围效果增大#%,最多200%
71. Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
{0}% increased Cost of Arc and Crackling Lance
若魔力消耗不超过你能消耗的最大魔力,电弧 和 电殛长枪 获得等同于#%魔力消耗的附加冰冷点伤
电弧 和 电殛长枪 的魔力消耗提高#%
72. All Damage from Cold Snap and Creeping Frost can Sap
{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
霜爆 和 电光寒霜 的所有伤害可以造成残喘
霜爆 和 电光寒霜 对冰缓区域内的敌人有#%概率造成残喘
73. Storm and Armageddon Brands can be attached to your Summoned Reaper
风暴烙印 和 末日烙印 可以附着在你的 召唤死神 上
74. Flameblast and Incinerate cannot inflict Elemental Ailments
Incinerate starts with {0} additional Stages
Flameblast starts with {0} additional Stages
烈焰爆破 和 烧毁 不能造成元素异常状态
烧毁从#阶开始引导
烈焰爆破从#阶开始引导
75. Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
你施放的 冰川之刺 在最终爆炸点触发等级20的冰霜新星
76. Ice Spear and Ball Lightning fire Projectiles in a circle
冰矛 和 天雷之珠 以环状发射投射物
77. Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
Ice Traps and Lightning Traps cannot be triggered by Enemies
冰冻陷阱 和 闪电陷阱 穿透#%敌人元素抗性
冰冻陷阱 和 闪电陷阱 由你的战吼触发
冰冻陷阱 和 闪电陷阱 不能被敌人触发
78. {0}% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage
缚魔电殛 和 缚雷之纹 闪电伤害的#%转化为冰冷伤害
缚魔电殛 和 缚雷之纹 计算敌人冰冻门槛时按照#%更多伤害计算
79. Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
当你施放 裂风雷球 或 圣怨 时,触发等级20的重力法球
80. All Damage from Shock Nova and Storm Call Hits can Ignite
{0}% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
闪电新星 和 风暴呼唤 的击中伤害均可以点燃
由 闪电新星 和 风暴呼唤 造成的点燃有#%概率造成100%更多伤害
81. Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
解放 和 雷电魔爆 在目标位置处施放,而非以你为中心施放
82. Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
由 冬潮烙印 或 奥法烙印 附着的敌人在死亡时爆炸,造成其最大生命四分之一的混沌伤害
83. Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
闪电通道 和 电流场 的击杀一击会如同敌人被冰冻一般粉碎敌人
84. +{0}% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
定罪波 (的推波时间)每经过0.1秒,获得+#%持续伤害加成
85. Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
如果有敌人在你的 正义之火 或者 灼热光线 范围内,则每秒恢复#点魔力
86. Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
若魔力消耗不超过你能消耗的最大魔力,禁断典仪 和 暗夜血契 获得等同于#%魔力消耗的附加冰冷点伤
87. {0}% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
魔蛊爆炸 和 末日爆炸 的溢出伤害的#%吸取为生命
88. Trigger Level 20 Hydrosphere while you Channel Winter Orb
当你引导 寒冬宝珠 时,触发等级20的水源法球
89. Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Use
Flamethrower, Seismic and Lightning Spire Trap have {0}% increased/reduced Cooldown Recovery Rate
掷火陷阱、震波陷阱 和 电塔陷阱 有+#使用次数
掷火陷阱、震波陷阱 和 电塔陷阱 增加/降低#%冷却回复速度(个人推测为降低,和上一条合并)
90. Essence Drain and Soulrend fire an additional Projectile
{0}% increased/reduced Essence Drain and Soulrend Projectile Speed
灵魂吸取 和 裂魂术 发射一个额外投射物
灵魂吸取 和 裂魂术 增加/降低#%投射物速度(个人推测为降低,和上一条合并)
个人觉得有一定开发潜力的15. Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value召唤物伤害的增加与减少按照其值的150%套用到 霸气之击 和 赦罪 上给两个好用的召唤技能带来了进一步提升16. {0}% of Exsanguinate and Reap Physical Damage Converted to Fire DamageExsanguinate debuffs deal Fire Damage per second instead of Physical Damage per secondReap debuffs deal Fire Damage per second instead of Physical Damage per second赤炼魔光 和 绝命之镰 的#%物理伤害转换为火焰伤害赤炼魔光 的减益效果改为每秒造成火焰伤害而非物理伤害绝命之镰 的减益效果改为每秒造成火焰伤害而非物理伤害虽然应该没人玩这东西的火dot,但是至少物转火很实用22. Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground奉献之路 和 净化烈焰 制造亵渎地面而非奉献地面可以用来外挂一个10%降抗和100%增加暴击率24. Maximum Life of Summoned Elemental Golems is Doubled你的 召唤元素魔像 的最大生命值翻倍用来炸魔像?26. Caustic Arrow and Scourge Arrow fire {0}% more projectiles腐蚀箭 和 天灾箭 发射#%更多投射物这里的more是百分比,因此需要有一定基础投射物数量,但这版本不缺投射物吧。腐蚀箭且不论,天灾箭多点子母箭都是好的36. Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine电光箭 和 暴雨箭 由地雷释放时额外重复一次很微妙,但是够粗暴,不知道有没有说法38. Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot当你使用 分裂箭 或 龙卷射击 攻击时,触发等级20的龙卷旋风龙卷旋风对投射物的增伤还是比较踏实的,自动触发能省很多事47. {0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped元素打击 和 野性打击 的击中有#%的概率造成焦灼、易碎和残喘小领袖项链,元打本来就要依靠领袖,这东西如果真能成那就太顶了54. {0}% chance for Firestorm and Bladefall to affect the same area again when they finish烈焰风暴 和 虚空刀雨 在效果结束时有#%的概率再度影响同一区域主要配合新出的瓦尔烈焰风暴,那个数值比较香,不知道会不会开发出点什么57. {0:+d}% to Vortex Critical Strike Chance when Cast on Frostbolt当在寒冰弹上释放漩涡时,漩涡获得+#%基础暴击率直接粗暴加强直击漩涡72. All Damage from Cold Snap and Creeping Frost can Sap{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas霜爆 和 电光寒霜 的所有伤害可以造成残喘霜爆 和 电光寒霜 对冰缓区域内的敌人有#%概率造成残喘进一步提高冰dot体系的生存能力81. Discharge and Voltaxic Burst are Cast at the targeted location instead of around you解放 和 雷电魔爆 在目标位置处施放,而非以你为中心施放自爆卡车少走两步路89. Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown UseFlamethrower, Seismic and Lightning Spire Trap have {0}% increased/reduced Cooldown Recovery Rate掷火陷阱、震波陷阱 和 电塔陷阱 有+#使用次数掷火陷阱、震波陷阱 和 电塔陷阱 增加/降低#%冷却回复速度(个人推测为降低,和上一条合并)可能是震波复活的一块拼图
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